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Old Jul 03, 2006, 07:16 AM // 07:16   #121
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Quote:
Originally Posted by Mr Jazzy
i am a pro sin player.
no really, i am. i understand this profession very well, so here is my opinion.

as for the noob sins, everyone's got to understand this: assassins have a huge learning curve. their job in battle requires more focus than any other profession, save the monk.

your job is to stay behind the battle lines, and wait for that perfect opportunity. watch your enemies movements, watch your team's movements, and master COMMON SENSE.

to be successful, sins have to utilize "hit and run". KNOW that you are weaker than your foe. they know you are weak, so don't lie to yourself. get in quick, unleash a caster kill, then assess the situation. do you have enough hp? are people targeting you? these are questions you must ask yourself.

this is but a little insight into the sin profession. if you are really dedicated to this, there are tons of deep techniques for the assassin.
and meanwhile as that sin is "waiting" for the perfect moment to snap in do some dmg and "step back out and wait some more" other classes are pulling more weight to make up for the sins inability to sustain dmg output instead of "hiding behind the casters like a sisy balerina holding some steak knives waiting for another moment to stab someone in the back"

sure great spike dmg meanwhile the war has already pumped out 5x the dmg the sin has during his "waiting" spike "waiting"

i stop playing my sin because it got pathetic realizing i wasn't fighitng as much as i was hiding/running/dieing/shadowstepping

maybe its time to start meassuring from the beggin of the actual fight to the actual end of it... not ignoring the whol 5-10 seconds before and after each attack chain from an assassin slacking off...

yea i have a bit of dislike for the class i expected better... pvp great, pve suckasuck

Last edited by sinican; Jul 03, 2006 at 07:19 AM // 07:19..
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Old Jul 03, 2006, 07:24 AM // 07:24   #122
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sinican you stil don't get it, but I accept that, you are entitled to your own opinion, I still think my sin demolishes PvE and PvP. Also more damage isn't as good as more dead people, BUT it doesn't matter you have your PoV I have mine.
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Old Jul 03, 2006, 07:38 AM // 07:38   #123
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Quote:
Originally Posted by Kijik Oni Hanryuu
Yun Soo.. I may not have spiked anyone with my warr but have you spiked anyone with a sin? ALso after your tank spikes one of my casters, my sin comes and spikes lez see you.. Like I have said before, we need to stop comparing them and see how we can have them exist in harmony, for a better happier world
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.
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Old Jul 03, 2006, 07:49 AM // 07:49   #124
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Originally Posted by YunSooJin
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.
see i have the same pov... thing is i think alot of sins are playing this denial thing... some sort of superiority complex.... oh well i had the same denial when playing my sin through then towards all the end game stuff i just gave u with that objectiveness on the side of the sin... after went through with sin i just made a rit finshed in a 3rd the time with a 4th the amount of deaths and half the dificulty... note: i had less than 20 death by endgame with my rit and achieve survivor title with the rit... pssht not going to bother with a sin doing that (yea i know there is one with survivor out there... wonder how many ppl he pissed off jumping ship in the missions so not to get any deaths...)
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Old Jul 03, 2006, 08:09 AM // 08:09   #125
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Well sinican, I was enthusiastic as most people could be about assassins when they first came out. Who couldn't love the name of a class who's name speaks of snakelike strength and power? Who doesn't love slipping behind an enemy and sliding a blade in their spine? What is there not to like about a stealthy ubar1337 class?

Unfortunately, I did some testing with friends who have made assassins (since I decided to go ritualist first) and we have tried playing together in PvE situations. None of my friends play the assassin like a tank, nor do they make stupid decisions in PvE. I mean - its pve, most of us dont have problems with it (especially since we gvg..).

But the assassin has been a major disappointment for pve. In pvp they're amazing. Great single target conditions, great at ganking, unbelievably versatile when running and moving around, and still has much depth to uncover (shadow form WM, anyone?)

Unfortunately for pve this is not the case. Although I will take intelligent sounding assassins along for any missions or quests (hey..better than a retarded player...) Assassins do not have consistent staying power in a fight. There is no point if you can't keep up the damage as a melee class, because while your combo DPS might be high, your overall DPS is low while you sit there and wait for everything to recharge.

This brings up another point - evade/block/blind. This totally screws an assassin's combo, and they must wait for everything to recharge in order todo the damage they want to. One errant Aegis, Guardian, blind or some ridiculous stance will completely throw the assassin's combo out of the way, rendering them worthless for a chunk of time (considering most fights dont last very long).

Last edited by YunSooJin; Jul 03, 2006 at 09:45 AM // 09:45..
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Old Jul 03, 2006, 09:46 AM // 09:46   #126
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Quote:
Originally Posted by YunSooJin

This brings up another point - evade/block/blind. This totally screws an assassin's combo, and they must wait for everything to recharge in order todo the damage they want to. One errant Aegis, Guardian, blind or some ridiculous stance will completely throw the assassin's combo out of the way, rendering them worthless for a chunk of time (considering most fights dont last very long).
And all that time you are the prime target of every caster, but not your own healer
Fox Fangs can't be blocked or evaded, but sux in damage. But guess what? Very often they still blind you anyway.
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Old Jul 03, 2006, 09:55 AM // 09:55   #127
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Originally Posted by Silent Kitty
And all that time you are the prime target of every caster, but not your own healer
Fox Fangs can't be blocked or evaded, but sux in damage. But guess what? Very often they still blind you anyway.
as an offtopic - I absolutely HATE those afflicted rangers. If one runs towards my warrior I have distracting blow queued up just for him -_-
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Old Jul 03, 2006, 10:55 AM // 10:55   #128
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Quote:
Originally Posted by YunSooJin
as an offtopic - I absolutely HATE those afflicted rangers. If one runs towards my warrior I have distracting blow queued up just for him -_-
plague touch ftw
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Old Jul 03, 2006, 10:57 AM // 10:57   #129
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plague touch ftw
Didn't know an assassin had that skill
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Old Jul 03, 2006, 01:00 PM // 13:00   #130
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Assassin/Necro could, I know that. My N/Mo uses it for that(and cripple ).
Quote:
Originally Posted by YunSooJin
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.
Sorry, but thats what they do, and I dont think theyd "just sit there", they could grab/carry an important item, use a minor heal on someone(or themselves if needed), if they have throwing, they may be able to throw a cdagger or 2 before running/hiding. Gonna get Factions when I get a chance, and play an assassin...
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Old Jul 03, 2006, 02:41 PM // 14:41   #131
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Originally Posted by Gorebrex
Assassin/Necro could, I know that. My N/Mo uses it for that(and cripple ).

Sorry, but thats what they do, and I dont think theyd "just sit there", they could grab/carry an important item,
Or the casters could do that and remain usefull

Quote:
use a minor heal on someone(or themselves if needed),
Yes that would help offset the massive amount of heals needed to keep them alive when they were attacking

Quote:
if they have throwing, they may be able to throw a cdagger or 2 before running/hiding. Gonna get Factions when I get a chance, and play an assassin...
Or you could just have another class that dosnt need to keep running away and can keep it up. PVP great, PVE tuh suck.

PVP is normally about 4v4 or 8v8, where having a cooldown time after killing a target is acceptable, and if you can pretty much kill that target un-aided which some assasins can, its more than acceptable, its balanced and perfectly fine.

however PVE is about hordes of enemies, who cares if you can knock one of nearly instantly if there are another 16 pounding your backside and you have to take a "rest".

Assasins need a new PVE skill.

"Cup of Tea", Elite enchantment skill, once you have killed an enemy you can activate this to saftly drink your tea for 30 seconds whilst being immune to attacks.
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Old Jul 03, 2006, 02:48 PM // 14:48   #132
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In PvE, the 'Proof is in the Pudding"! Assassins can put all the disclaimers they want while trying to PUG, i.e. "I know what I'm doing". But as a healer it's not difficult to see that assassins are the first to die, get dp, die again, etc., etc. etc.

That's why I don't waste time or energy healing assassins that continually die, and I advise all monks to do the same. Why should the rest of the party suffer when it's clear that the assassin(s) just aren't holding up their end?
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Old Jul 03, 2006, 02:55 PM // 14:55   #133
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Quote:
Originally Posted by Pro-Monk
In PvE, the 'Proof is in the Pudding"! Assassins can put all the disclaimers they want while trying to PUG, i.e. "I know what I'm doing". But as a healer it's not difficult to see that assassins are the first to die, get dp, die again, etc., etc. etc.

That's why I don't waste time or energy healing assassins that continually die, and I advise all monks to do the same. Why should the rest of the party suffer when it's clear that the assassin(s) just aren't holding up their end?
That is why I created my blackout sin. Kill the evil monk. You can waste you healing on the wammo, for what I care
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Old Jul 15, 2006, 10:55 AM // 10:55   #134
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Assassins are an unbelievably poor profession. They are totally screwed up no matter how you look at it.

1) They have to get up close and personal to do damage, but because of poor armour they aren't good melee fighteres.

2) They can do decent spikes thru chained attacks, but because they are built around chained attacks their energy pool is exhausted in mere seconds.

3) Finally, it should be obvious to anyone that a class based on chained attacks is inherently screwed when the number of skill slots a character has is limited to 8! This cripples them in so many ways its ridiculous. It means that they simply don't have enuf slots left after taking their attack skills to be anything other than the defenseless, one-dimensional meat puppets that we all know and hate.

Finally:

4) They are the ugliest profession

5) They have the stupidest dance (male and female both)

Last edited by easyg; Jul 15, 2006 at 11:01 AM // 11:01..
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Old Jul 15, 2006, 12:19 PM // 12:19   #135
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I enjoy playing Assassin, even though it's definitely more difficult. I like the challenge of staying alive, and moving in to take out healers and soft targets.

I have gotten so much hate for being an assassin it's funny. You can't get into a group ... anywhere. I had to hench my way through most of the game (Which I found rather annoying because if I wanted to play with computer controlled allies, I'd play Oblivion....)

and I totally agree with the guy that said something along the lines of "it doesn't matter if you can take down 1 foe, there are 16 more on your back" ... that's the fundamental flaw in the entire assassin concept that makes me think it was designed for PvP and not PvE.
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Old Jul 15, 2006, 01:03 PM // 13:03   #136
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Depend on how you play in PvE. I generally play to support the Warriors... not by tanking but by spike and make Conditions or kill the casters. I finished Thirsty River without difficulties against the monk boss (which any "Quatra invincible professions team" can't do themself and rage-quit). The team was cool anyway and I say to the monk not to heal much to me because I wanted to know how far I can survive in this mission with almost no healing. I havent died during this mission.

Last edited by Francis Demeules; Jul 15, 2006 at 02:58 PM // 14:58..
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Old Jul 15, 2006, 02:48 PM // 14:48   #137
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Quote:
Originally Posted by kvndoom
But given the choice between the 2 new professions, a lot of people will obviously choose the "Killer Ninja" over the "girl who totes jugs around."
I'd choose jugs any day...
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Old Jul 15, 2006, 09:50 PM // 21:50   #138
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Quote:
Originally Posted by Francis Demeules
Depend on how you play in PvE. I generally play to support the Warriors... not by tanking but by spike and make Conditions or kill the casters. I finished Thirsty River without difficulties against the monk boss (which any "Quatra invincible professions team" can't do themself and rage-quit). The team was cool anyway and I say to the monk not to heal much to me because I wanted to know how far I can survive in this mission with almost no healing. I havent died during this mission.
Another point is while assassins may not be able to do consistantly high dp (That's a warriors job, duh) and only damage spike, in pve a spike is often what's needed against certain enemies, like AI monks.
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Old Jul 15, 2006, 11:04 PM // 23:04   #139
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Originally Posted by A_Muppet
Another point is while assassins may not be able to do consistantly high dp (That's a warriors job, duh) and only damage spike, in pve a spike is often what's needed against certain enemies, like AI monks.
That or try to "control" him while fighting. Sounds like a mesmer job but hey, Sins stays a Lyssa's profession: In the meaning where players think theyre useless in PvE but good in PvP (Which I can say its wrong, all is good for both) If a players is skilled in an certain professions in that style, let him play what he wants. Its just some ppl dont want to think outside the box thats all. Hate Towards Assassins, We already have Hate toward Wammo, Touch Ranger........
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Old Jul 16, 2006, 01:12 AM // 01:12   #140
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Assasins blow... Yeah you do get a good one every now and then tho. But, I have lost so many matches because of them.

I see mesmers who live longer than assasins!
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